OGLplus (0.45.0) a C++ wrapper for OpenGL

oglplus::Bound< Object > Class Template Reference

A wraper that binds objects to a specified target. More...

#include </home/chochlik/devel/oglplus/include/oglplus/bound.hpp>

Inheritance diagram for oglplus::Bound< Object >:
Collaboration diagram for oglplus::Bound< Object >:

Detailed Description

template<class Object>
class oglplus::Bound< Object >

A wraper that binds objects to a specified target.

Bound objects make the usage of objects that can be bound to a OpenGL binding point or "target" easier. This includes objects like Buffer, Texture, Renderbuffer or Framebuffer which have a target to which individual instances can be bound and operated on through the binding point. Generally Bound<Object> classes re-implement those functions of Object which have a target parameter of the Object::Target type. These re-implemented functions have all the other parameters of the original member functions, but lack the target parameter and supply it to the original function call automatically.

See Also
Context::Bind()
Context::Bound()
Context::Current()

The documentation for this class was generated from the following file:
  • /home/chochlik/devel/oglplus/include/oglplus/bound.hpp

Copyright © 2010-2014 Matúš Chochlík, University of Žilina, Žilina, Slovakia.
<matus.chochlik -at- fri.uniza.sk>
<chochlik -at -gmail.com>
Documentation generated on Wed Apr 30 2014 by Doxygen (version 1.8.4).