OALplus (0.52.0) a C++ wrapper for OpenAL

oalplus::ObjectOps< tag::DirectState, tag::Source > Member List

This is the complete list of members for oalplus::ObjectOps< tag::DirectState, tag::Source >, including all inherited members.

Buffer(const BufferName &buffer)oalplus::ObjectOps< tag::DirectState, tag::Source >
ByteOffset(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeInnerAngle(Anglef angle)oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeInnerAngle(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeOuterAngle(Anglef angle)oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeOuterAngle(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeOuterGain(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
ConeOuterGain(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
DetachBuffers(void)oalplus::ObjectOps< tag::DirectState, tag::Source >
Direction(const Vec3f &dir)oalplus::ObjectOps< tag::DirectState, tag::Source >
Direction(ALfloat x, ALfloat y, ALfloat z)oalplus::ObjectOps< tag::DirectState, tag::Source >
Direction(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Gain(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
Gain(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Looping(bool value)oalplus::ObjectOps< tag::DirectState, tag::Source >
Looping(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
MaxDistance(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
MaxDistance(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
MaxGain(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
MaxGain(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
MinGain(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
MinGain(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Pause(void)oalplus::ObjectOps< tag::DirectState, tag::Source >
Pitch(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
Pitch(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Play(void)oalplus::ObjectOps< tag::DirectState, tag::Source >
Position(const Vec3f &dir)oalplus::ObjectOps< tag::DirectState, tag::Source >
Position(ALfloat x, ALfloat y, ALfloat z)oalplus::ObjectOps< tag::DirectState, tag::Source >
Position(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
QueueBuffers(const Sequence< BufferName > &buffers)oalplus::ObjectOps< tag::DirectState, tag::Source >
ReferenceDistance(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
ReferenceDistance(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Relative(bool value)oalplus::ObjectOps< tag::DirectState, tag::Source >
Relative(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Rewind(void)oalplus::ObjectOps< tag::DirectState, tag::Source >
RolloffFactor(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
RolloffFactor(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
SampleOffset(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
SecOffset(ALfloat value)oalplus::ObjectOps< tag::DirectState, tag::Source >
State(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
Stop(void)oalplus::ObjectOps< tag::DirectState, tag::Source >
Type(SourceType type)oalplus::ObjectOps< tag::DirectState, tag::Source >
Type(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >
UnqueueBuffers(const Sequence< BufferName > &buffers)oalplus::ObjectOps< tag::DirectState, tag::Source >
Velocity(const Vec3f &dir)oalplus::ObjectOps< tag::DirectState, tag::Source >
Velocity(ALfloat x, ALfloat y, ALfloat z)oalplus::ObjectOps< tag::DirectState, tag::Source >
Velocity(void) const oalplus::ObjectOps< tag::DirectState, tag::Source >

Copyright © 2010-2014 Matúš Chochlík, University of Žilina, Žilina, Slovakia.
<matus.chochlik -at- fri.uniza.sk>
<chochlik -at -gmail.com>
Documentation generated on Mon Sep 22 2014 by Doxygen (version 1.8.6).