Buffer(const BufferName &buffer) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ByteOffset(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeInnerAngle(Anglef angle) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeInnerAngle(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeOuterAngle(Anglef angle) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeOuterAngle(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeOuterGain(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ConeOuterGain(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
DetachBuffers(void) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Direction(const Vec3f &dir) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Direction(ALfloat x, ALfloat y, ALfloat z) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Direction(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Gain(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Gain(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Looping(bool value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Looping(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MaxDistance(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MaxDistance(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MaxGain(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MaxGain(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MinGain(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
MinGain(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Pause(void) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Pitch(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Pitch(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Play(void) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Position(const Vec3f &dir) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Position(ALfloat x, ALfloat y, ALfloat z) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Position(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
QueueBuffers(const Sequence< BufferName > &buffers) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ReferenceDistance(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
ReferenceDistance(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Relative(bool value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Relative(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Rewind(void) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
RolloffFactor(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
RolloffFactor(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
SampleOffset(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
SecOffset(ALfloat value) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
State(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Stop(void) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Type(SourceType type) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Type(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
UnqueueBuffers(const Sequence< BufferName > &buffers) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Velocity(const Vec3f &dir) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Velocity(ALfloat x, ALfloat y, ALfloat z) | oalplus::ObjectOps< tag::DirectState, tag::Source > | |
Velocity(void) const | oalplus::ObjectOps< tag::DirectState, tag::Source > | |