This section contains tutorials explaining step-by-step the usage of OGLplus. Many of these tutorials are based on the examples that come with OGLplus, and like the examples, some show complete standalone applications and some only go through the code (usually encapsulated in a class that is derived from the
oglplus::Example class) that is directly related to the usage of OGLplus, ommitting the parts related to window system initialization, OpenGL initialization and processing of events.
Generally the tutorials assume that the reader has some programming skills and experience with C++. The first tutorials also try to explain how rendering with OpenGL works, what the individual resources like shaders, programs, vertex arrays, textures, etc. are used for in an OpenGL application, but the more advanced tutorials expect that the reader is acquainted with the basic concepts and with the workings of the OpenGL rendering pipeline, which were explained in the earlier tutorials.