OGLplus (0.52.0) a C++ wrapper for OpenGL

oglplus::ObjectOps< tag::DirectState, tag::Texture > Member List

This is the complete list of members for oglplus::ObjectOps< tag::DirectState, tag::Texture >, including all inherited members.

Active(TextureUnitSelector index)oglplus::ObjCommonOps< tag::Texture >static
Active(void)oglplus::ObjCommonOps< tag::Texture >static
AlphaSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
AlphaType(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Anisotropy(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Anisotropy(GLfloat value)oglplus::ObjectOps< tag::DirectState, tag::Texture >
BaseLevel(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BaseLevel(GLuint level)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Bind(Target target) const oglplus::ObjCommonOps< tag::Texture >
oglplus::ObjBindingOps< tag::Texture >::Bind(Target target, TextureName texture)oglplus::ObjBindingOps< tag::Texture >static
oglplus::ObjBindingOps< tag::Texture >::Bind(GLuint first, const Sequence< TextureName > &textures)oglplus::ObjBindingOps< tag::Texture >static
BindImage(ImageUnitSelector unit, GLint level, bool layered, GLint layer, AccessSpecifier access, ImageUnitFormat format) const oglplus::ObjCommonOps< tag::Texture >
oglplus::ObjBindingOps< tag::Texture >::BindImage(ImageUnitSelector unit, TextureName texture, GLint level, bool layered, GLint layer, AccessSpecifier access, ImageUnitFormat format)oglplus::ObjBindingOps< tag::Texture >static
oglplus::ObjBindingOps< tag::Texture >::BindImage(GLuint first, const Sequence< TextureName > &textures)oglplus::ObjBindingOps< tag::Texture >static
Binding(Target target)oglplus::ObjBindingOps< tag::Texture >static
BlueSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BlueType(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(TypeTag< GLfloat >) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(Vector< GLfloat, 4 > color)oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(TypeTag< GLint >) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(Vector< GLint, 4 > color)oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(TypeTag< GLuint >) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
BorderColor(Vector< GLuint, 4 > color)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Buffer(PixelDataInternalFormat internal_format, BufferName buffer)oglplus::ObjectOps< tag::DirectState, tag::Texture >
ClearImage(GLsizei level, PixelDataFormat format, const GLtype *data)oglplus::ObjCommonOps< tag::Texture >
ClearSubImage(GLsizei level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, const GLtype *data)oglplus::ObjCommonOps< tag::Texture >
CompareFunc(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompareFunc(CompareFunction func)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompareMode(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompareMode(TextureCompareMode mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompressedImageSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompressedSubImage1D(GLint level, GLint xoffs, GLsizei width, PixelDataFormat format, GLsizei image_size, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompressedSubImage2D(GLint level, GLint xoffs, GLint yoffs, GLsizei width, GLsizei height, PixelDataFormat format, GLsizei image_size, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CompressedSubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, GLsizei image_size, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CopySubImage1D(GLint level, GLint xoffs, GLint x, GLint y, GLsizei width)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CopySubImage2D(GLint level, GLint xoffs, GLint yoffs, GLint x, GLint y, GLsizei width, GLsizei height)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CopySubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLint x, GLint y, GLsizei width, GLsizei height)oglplus::ObjectOps< tag::DirectState, tag::Texture >
CubeMapFace(GLuint face)oglplus::ObjCommonOps< tag::Texture >static
Depth(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
DepthSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
DepthStencilMode(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
DepthStencilMode(PixelDataFormat mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
DepthType(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Filter(TextureFilter filter)oglplus::ObjectOps< tag::DirectState, tag::Texture >
GenerateMipmap(void)oglplus::ObjectOps< tag::DirectState, tag::Texture >
GetCompressedImage(GLint level, GLsizei size, GLubyte *buffer) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
GetCompressedImage(GLint level, std::vector< GLubyte > &dest) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
GetImage(GLint level, PixelDataFormat format, const OutputData &dest) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
GetImage(GLint level, PixelDataFormat format, Property::PixDataType type, GLsizei size, GLvoid *buffer) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
GreenSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
GreenType(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Height(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
InternalFormat(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
InvalidateImage(GLsizei level)oglplus::ObjCommonOps< tag::Texture >
InvalidateSubImage(GLsizei level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth)oglplus::ObjCommonOps< tag::Texture >
LODBias(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
LODBias(GLfloat value)oglplus::ObjectOps< tag::DirectState, tag::Texture >
MagFilter(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MagFilter(TextureMagFilter filter)oglplus::ObjectOps< tag::DirectState, tag::Texture >
MaxAnisotropy(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MaxLevel(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MaxLevel(GLint value)oglplus::ObjectOps< tag::DirectState, tag::Texture >
MaxLOD(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MaxLOD(GLfloat value)oglplus::ObjectOps< tag::DirectState, tag::Texture >
MinFilter(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MinFilter(TextureMinFilter filter)oglplus::ObjectOps< tag::DirectState, tag::Texture >
MinLOD(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
MinLOD(GLfloat value)oglplus::ObjectOps< tag::DirectState, tag::Texture >
ObjectName(void)oglplus::ObjectName< ObjTag >
ObjectName(NameT name)oglplus::ObjectName< ObjTag >explicit
RedSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
RedType(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Seamless(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Seamless(bool enable)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SharedSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
StencilSize(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Storage1D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Storage2D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width, GLsizei height)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Storage3D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width, GLsizei height, GLsizei depth)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage1D(GLint level, GLint xoffs, GLsizei width, PixelDataFormat format, Property::PixDataType type, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage1D(const images::Image &image, GLint xoffs=0, GLint level=0)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage2D(GLint level, GLint xoffs, GLint yoffs, GLsizei width, GLsizei height, PixelDataFormat format, Property::PixDataType type, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage2D(const images::Image &image, GLint xoffs=0, GLint yoffs=0, GLint level=0)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, Property::PixDataType type, const void *data)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SubImage3D(const images::Image &image, GLint xoffs=0, GLint yoffs=0, GLint zoffs=0, GLint level=0)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Swizzle(TextureSwizzleCoord coord) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Swizzle(TextureSwizzleCoord coord, TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleA(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleA(TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleB(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleB(TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleG(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleG(TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleR(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleR(TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleRGBA(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleRGBA(TextureSwizzle mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleRGBA(TextureSwizzle mode_r, TextureSwizzle mode_g, TextureSwizzle mode_b, TextureSwizzle mode_a)oglplus::ObjectOps< tag::DirectState, tag::Texture >
SwizzleRGBA(const TextureSwizzleTuple &modes)oglplus::ObjectOps< tag::DirectState, tag::Texture >
Target typedefoglplus::ObjBindingOps< tag::Texture >
View(Target target, TextureName orig_texture, PixelDataInternalFormat internal_format, GLuint min_level, GLuint num_levels, GLuint min_layer, GLuint num_layers)oglplus::ObjCommonOps< tag::Texture >
Width(GLint level=0) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Wrap(TextureWrapCoord coord) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
Wrap(TextureWrapCoord coord, TextureWrap mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapR(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapR(TextureWrap mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapS(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapS(TextureWrap mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapT(void) const oglplus::ObjectOps< tag::DirectState, tag::Texture >
WrapT(TextureWrap mode)oglplus::ObjectOps< tag::DirectState, tag::Texture >

Copyright © 2010-2014 Matúš Chochlík, University of Žilina, Žilina, Slovakia.
<matus.chochlik -at- fri.uniza.sk>
<chochlik -at -gmail.com>
Documentation generated on Mon Sep 22 2014 by Doxygen (version 1.8.6).