Active(TextureUnitSelector index) | oglplus::ObjCommonOps< tag::Texture > | static |
Active(void) | oglplus::ObjCommonOps< tag::Texture > | static |
AlphaSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
AlphaType(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Anisotropy(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Anisotropy(GLfloat value) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BaseLevel(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BaseLevel(GLuint level) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Bind(Target target) const | oglplus::ObjCommonOps< tag::Texture > | |
oglplus::ObjBindingOps< tag::Texture >::Bind(Target target, TextureName texture) | oglplus::ObjBindingOps< tag::Texture > | static |
oglplus::ObjBindingOps< tag::Texture >::Bind(GLuint first, const Sequence< TextureName > &textures) | oglplus::ObjBindingOps< tag::Texture > | static |
BindImage(ImageUnitSelector unit, GLint level, bool layered, GLint layer, AccessSpecifier access, ImageUnitFormat format) const | oglplus::ObjCommonOps< tag::Texture > | |
oglplus::ObjBindingOps< tag::Texture >::BindImage(ImageUnitSelector unit, TextureName texture, GLint level, bool layered, GLint layer, AccessSpecifier access, ImageUnitFormat format) | oglplus::ObjBindingOps< tag::Texture > | static |
oglplus::ObjBindingOps< tag::Texture >::BindImage(GLuint first, const Sequence< TextureName > &textures) | oglplus::ObjBindingOps< tag::Texture > | static |
Binding(Target target) | oglplus::ObjBindingOps< tag::Texture > | static |
BlueSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BlueType(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(TypeTag< GLfloat >) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(Vector< GLfloat, 4 > color) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(TypeTag< GLint >) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(Vector< GLint, 4 > color) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(TypeTag< GLuint >) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
BorderColor(Vector< GLuint, 4 > color) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Buffer(PixelDataInternalFormat internal_format, BufferName buffer) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
ClearImage(GLsizei level, PixelDataFormat format, const GLtype *data) | oglplus::ObjCommonOps< tag::Texture > | |
ClearSubImage(GLsizei level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, const GLtype *data) | oglplus::ObjCommonOps< tag::Texture > | |
CompareFunc(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompareFunc(CompareFunction func) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompareMode(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompareMode(TextureCompareMode mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompressedImageSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompressedSubImage1D(GLint level, GLint xoffs, GLsizei width, PixelDataFormat format, GLsizei image_size, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompressedSubImage2D(GLint level, GLint xoffs, GLint yoffs, GLsizei width, GLsizei height, PixelDataFormat format, GLsizei image_size, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CompressedSubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, GLsizei image_size, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CopySubImage1D(GLint level, GLint xoffs, GLint x, GLint y, GLsizei width) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CopySubImage2D(GLint level, GLint xoffs, GLint yoffs, GLint x, GLint y, GLsizei width, GLsizei height) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CopySubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLint x, GLint y, GLsizei width, GLsizei height) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
CubeMapFace(GLuint face) | oglplus::ObjCommonOps< tag::Texture > | static |
Depth(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
DepthSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
DepthStencilMode(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
DepthStencilMode(PixelDataFormat mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
DepthType(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Filter(TextureFilter filter) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GenerateMipmap(void) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GetCompressedImage(GLint level, GLsizei size, GLubyte *buffer) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GetCompressedImage(GLint level, std::vector< GLubyte > &dest) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GetImage(GLint level, PixelDataFormat format, const OutputData &dest) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GetImage(GLint level, PixelDataFormat format, Property::PixDataType type, GLsizei size, GLvoid *buffer) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GreenSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
GreenType(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Height(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
InternalFormat(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
InvalidateImage(GLsizei level) | oglplus::ObjCommonOps< tag::Texture > | |
InvalidateSubImage(GLsizei level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth) | oglplus::ObjCommonOps< tag::Texture > | |
LODBias(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
LODBias(GLfloat value) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MagFilter(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MagFilter(TextureMagFilter filter) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MaxAnisotropy(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MaxLevel(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MaxLevel(GLint value) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MaxLOD(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MaxLOD(GLfloat value) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MinFilter(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MinFilter(TextureMinFilter filter) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MinLOD(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
MinLOD(GLfloat value) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
ObjectName(void) | oglplus::ObjectName< ObjTag > | |
ObjectName(NameT name) | oglplus::ObjectName< ObjTag > | explicit |
RedSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
RedType(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Seamless(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Seamless(bool enable) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SharedSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
StencilSize(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Storage1D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Storage2D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width, GLsizei height) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Storage3D(GLsizei levels, PixelDataInternalFormat internal_format, GLsizei width, GLsizei height, GLsizei depth) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage1D(GLint level, GLint xoffs, GLsizei width, PixelDataFormat format, Property::PixDataType type, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage1D(const images::Image &image, GLint xoffs=0, GLint level=0) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage2D(GLint level, GLint xoffs, GLint yoffs, GLsizei width, GLsizei height, PixelDataFormat format, Property::PixDataType type, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage2D(const images::Image &image, GLint xoffs=0, GLint yoffs=0, GLint level=0) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage3D(GLint level, GLint xoffs, GLint yoffs, GLint zoffs, GLsizei width, GLsizei height, GLsizei depth, PixelDataFormat format, Property::PixDataType type, const void *data) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SubImage3D(const images::Image &image, GLint xoffs=0, GLint yoffs=0, GLint zoffs=0, GLint level=0) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Swizzle(TextureSwizzleCoord coord) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Swizzle(TextureSwizzleCoord coord, TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleA(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleA(TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleB(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleB(TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleG(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleG(TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleR(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleR(TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleRGBA(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleRGBA(TextureSwizzle mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleRGBA(TextureSwizzle mode_r, TextureSwizzle mode_g, TextureSwizzle mode_b, TextureSwizzle mode_a) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
SwizzleRGBA(const TextureSwizzleTuple &modes) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Target typedef | oglplus::ObjBindingOps< tag::Texture > | |
View(Target target, TextureName orig_texture, PixelDataInternalFormat internal_format, GLuint min_level, GLuint num_levels, GLuint min_layer, GLuint num_layers) | oglplus::ObjCommonOps< tag::Texture > | |
Width(GLint level=0) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Wrap(TextureWrapCoord coord) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
Wrap(TextureWrapCoord coord, TextureWrap mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapR(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapR(TextureWrap mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapS(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapS(TextureWrap mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapT(void) const | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |
WrapT(TextureWrap mode) | oglplus::ObjectOps< tag::DirectState, tag::Texture > | |