AttachColorRenderbuffer(FramebufferColorAttachmentNumber attachment_no, RenderbufferName renderbuffer) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
AttachColorTexture(FramebufferColorAttachmentNumber attachment_no, TextureName texture, GLint level) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
AttachRenderbuffer(Property::Attachment attachment, RenderbufferName renderbuffer) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
AttachTexture(Property::Attachment attachment, TextureName texture, GLint level) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
AttachTextureLayer(Property::Attachment attachment, TextureName texture, GLint level, GLint layer) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
ObjZeroOps< tag::DirectState, tag::Framebuffer >::Bind(Target target) const | oglplus::ObjCommonOps< tag::Framebuffer > | |
oglplus::ObjBindingOps< tag::Framebuffer >::Bind(Target target, FramebufferName framebuffer) | oglplus::ObjBindingOps< tag::Framebuffer > | static |
Binding(Target target) | oglplus::ObjBindingOps< tag::Framebuffer > | static |
ColorBuffer typedef | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
Complete(Target target) const | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
DrawBuffer(ColorBuffer buffer) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
DrawBuffers(const EnumArray< ColorBuffer > &buffers) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
IsComplete(Target target) const | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
ObjectName(void) | oglplus::ObjectName< ObjTag > | |
ObjectName(NameT name) | oglplus::ObjectName< ObjTag > | explicit |
ReadBuffer(ColorBuffer buffer) | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
Status(Target target) const | oglplus::ObjectOps< tag::DirectState, tag::Framebuffer > | |
Target typedef | oglplus::ObjBindingOps< tag::Framebuffer > | |